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Archive for February, 2006

20060213 Programador reconvertido a sastre

¿Qué es peor que un programador pendular? Un programador reconvertido a sastre, esto es, uno de estos seres extremadamente molestos que se dedica a pedalear en una imaginaria máquina de coser, haciendo ris-ris-ris-ris durante todo el día.

Ese ruidito tan molesto… ese movimiento por el rabillo del ojo… esa innecesariedad de la acción, al fin y al cabo -no produce desplazamiento, no tiene ningún provecho ni utilidad final, es estúpido hacerlo-… despierta mis instintos más agresivos… pegaría un par de collejas al más puro estilo sole-siete vidas y me quedaría muy ancha.

¡Qué manera de desconcentrar, narices!

20060212 Tripping down the memory lane

It's quite amazing how one can forget all the basics by working with abstractions. More specificly… I had been creating a series of auxiliary classes for using them in my demos, so I didn't have to think of gluLookAt's and similar, and concentrate instead in specifying cameras in human terms, like, look to that point, etc.

The problem arises when I look at what did exactly each class and how it interacts with OpenGL - I just can realise how much I have forgotten about everything. Did OpenGL setup a default projection matrix? Which values did it have? Did I need to push that projection matrix and load an identity one? And what about the modelview matrix? Why can't I do a decent particle billboarding even looking at three tutorials and finally even copying the same code that works?

I am trying to avoid the kind of particles which appeared on vslpx [mov video], i.e., not properly oriented. But no matter what I do in regards to the projection or modelview matrix, the supposedly billboarded particles always appear like if they had a mind of their own, putting their front face wherever they decide to, and obviously not being perpendicular to the camera's Look vector, and I feel a bit lost >_<

Luckily it is raining so it might be time for taking advantage of the bad weather and stay home while guessing how my not-engine worked ;)

20060210 Downthemall: A SuperYouReallyNeedIt extension for firefox

This is way better than flashget, flashgot, download accelerator or anything else you have seen before. And it works under mac, or windows, so you must definitely have it. Get this funky extension DownThemAll right now!

It is specially useful when you are browsing netlabel's pages which just offer an html view of their archives and you have to download each song one by one… eeek!

smileys

I was thinking some days ago about implementing smileys in this site. sml told it was lame. And although I of course ignored his comment because I really wanted to put :evil: icons in my posts, I have just found this funny resource about text smileys: ColonDee (that's :D)

Don't breath yet: I am still thinking how to put the icons here… mwhahaha! I just need to find a cool set of smileys… if not I can always do them myself ;)

20060207 Mi IBSN

Siempre me ha hecho ilusión tener algo con ISBN (a mi nombre, es decir). Como no recuerdo exactamente si el libro que publicaron hace años con un relato mío tenía ISBN, y ahora Fernando Tricas y Antonio Tausiet han montado un registro manual de IBSN: Internet Blog Serial Number, no he tardado ni un segundo en ir a por el mío, que es… IBSN 1-111-1337-11

En cuanto tenga un rato lo pondré bien visible para que podáis referenciarlo siempre que haga falta ;)

Actualización: lo he arreglado… gracias JCL!!