Archive for the ‘Code’ category

20120417 Simple yet Frequently Asked Questions on three.js (SFAQ)

As promised, here’s what I learnt with my latest test with three.js :-D

20120416 Mesh subdivision (2012 extended edition)

Back in 2004, when I was starting to experiment with OpenGL, I had the idea of creating meshes from scratch. This will come in handy for intros, since this way I won’t be needing to include the meshes’ data with the executable!, I thought. I would create a simple base pyramidal mesh, and subdivide it [...]

20120409 WebGL VGA

For some odd reason, I happened to remember a little demo that came with the first 16 bit computer I ever used–an Amstrad PC 2286. It was meant for showing off the capabilities of the new and shiny Paradise VGA graphics adapter that the 2000 line of computers incorporated. 256 simultaneous colours! 640×350 graphics! So [...]

20120317 A first impression on Ruby’s Mechanize

TL;DR: If you need to do screen scrapping, use ruby’s Mechanize.

20120212 My favourite GIMP plug-ins

When I used Ubuntu I normally installed a fancy package called gimp-plugin-registry that came with most of the plug-ins I liked, and then some more stuff that I never used. I had learnt to ignore that, but there was still the pain of not knowing where things were. Some filters went to “Colors”, others to [...]