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Archive for the ‘games’ Category

20061105 At Game On!

atari joystick

Yesterday we went to the famous and highly anticipated Game On exhibition at the Science Museum. We spent like two hours and something playing frantically with all sorts of systems, from old coin-ups to newer consoles; at the end my hands hurt like when I spent hours and hours playing videogames some years ago.

Vectrex

I was pretty moved by seeing a real working Vectrex, offering us Space Wars. The only ones I had seen to date were advertised in old comicbooks when I was a child. They featured smiling children playing cool space games and I felt curious about that weird machine which had a not pixel but vectorial approach to graphics, but it didn't manage to sell too much in Spain, so the only info I had heard of it lately was what one could find when digging in the videogames history and the emulation world (because there was a time in which I could spend hours reading about arcade machines, their chipsets, specifications, architecture, etc).

DEC PDP-1

There was also a DEC PDP-1 but unfortunately it wasn't working, which dissapointed me somehow. But maybe it was one of those computers which needed a whole power station for themselves, so that's why it was off.

Although I had studied the internals of the PDP range of computers it still managed to surprise me with its extremely retro design; I can't decide which item did I like more, whether the hexagonal screen box, the incorporated typewriter or the dozens of bit status leds in one side.

I would have loved to see it working :-)

Pong

Pong wasn't executed in a real machine. In fact, it was ran in MAME and projected onto a big wall but hey! it looked impressive!

Once we got used to the weird controls (one button for moving the paddle upwards and another one for moving it downwards, press both to release the ball) we managed to give a little exhibition of brilliant gameplay and horrible clumsiness at the same time (specially thanks to me).

Centipede

There we went with one of my favourite classics. I'll never forget the sound of the falling ufo's! I never played the Atari version, and they had an original working coin-up there! But there was also a guy in his thirties-fourties so moved by the game that he even pleaded us to let him play "just one more time", and we felt so moved by it that we just let him enjoy it as much as he wanted. He looked so happy!

… and everything!

After that we entered an altered gamer status where we played at almost every game machine which was free and even queued a bit for the most interesting ones.

It was the first time I played with an Atari Jaguar. Its keypad (with numerical keys) really surprised me, and the cartridge it had, Tempest 2000, wasn't less strange indeed. I couldn't manage to get oriented in the game and thus lose miserably! But the effects and general design of the game were quite nice, I liked the transitions and the background details. Very demoscene-ish, to a certain extent.

There were also glorious Amiga's playing Lemmings (but somebody had stolen the mouse ball! bloody bastard!!), Atari's 2600 playing Freeway and Pitfall - with the original mighty Atari joysticks. There was also a Commodore 64 which almost fell over our feet (the tray was somehow feeble and the screws were not very well tightened), I think I hadn't been that horrified since a semaphore fell over me!
I also tried to play Metroid Prime (in a Nintendo gamecube), since I'm superfan of Metroid since playing the Metroid NES version. The graphics were SUPERCOOL, I loved when Samus converts into a ball, and the funky lightning which it leaves behind when moving. But I didn't manage to open a single door and was stuck in a weird corridor so I just left it there and switched to Outrun.

I think it was also the first time I played with an XBox in my whole life, to be honest, and although the graphics were cool, the game (whose name I can't remember, it consisted in a race in London's streets) wasn't very playable. I enjoyed a way more Outrun 2004 but I can't remember the name of the system in which it was executed.

There was of course a computer with The Secret of Monkey Island and Monkey Island merchandise (like a six heads monkey keyring), and obviously we couldn't resist Street Fighter in the SuperNES. mr.doob remembers perfectly all the combos (whereas I don't) and defeated me like 4 or 5 times, no matter how hard I tried to press the sequence of buttons in the right order. This one made me feel the imperious need of getting a couple of joypads for our computers and asking for a second chance! Mwhaha!

It was also funny to see again real Atari Lynx (god, it was big, and in 1991 it looked small!), original Gameboy, Game Gear, and lots more of later consoles and what was more funny, lots of 1980's LCD screen handheld machines, like the Donkey Kong or Space Invaders one. And a Simon!

Non hardware stuff

Although it may not seem like that, there was also background information being shown in every area, including some trivia, designs for the games, like character drafts, game plannings, scripts, etc. And lots of old magazines, like the first number of Spectrum Magazine.

There was a little area dedicated to the games audio but that one was a bit weak, consisting basically in a couple of headphones connected to a cd player with games music - which turned to be mainly chiptunes! so it didn't surprise me too much.

Conclussion

Is it worth? Well you can play almost all the games in your home for free with the help of emulators, but it's not like playing the real machines. I personally enjoyed it a lot, specially with the retro systems, and it somehow has managed to wake up my gaming side again :D

But there was a missing game in the show:

Digger!

digger

Nothing that a bit of googling can't solve though: there's a page dedicated to digger! The guy behind the page has even started a remake of the game and he offers the original retro version and the new version. He's making it open sourced (GPL'ed) and there's even a Mac version! Unfortunately the new versions do not have sound yet which is a pity :-(

Funny note: I wasn't going to write about the visit until mr.doob did it, but he told me he wasn't going to do it and even challenged me to write this and recognize publicly that I lost in all the games except at Space Wars in the Vectrex.

So yes, I LOST MISERABLY AT EVERY SINGLE GAME EXCEPTING SPACE WARS

AND I'LL HAVE MY REVENGE!!! :-P

20061013 How about a nice game of chess?

War games

Warning: if you haven't seem this movie don't keep reading - lots of spoilers below!

Don't remember how, but I ended up in the page of the manufacturers of the computer which Mathew Broderick used on the mighty War Games, called IMSAI 8080. That page has plenty of trivia and funny facts about the equipment, specially the tricks they did for making the computers stand out more - like adding more leds and indicators (obviously useless), or how did they cheat to make the computer type a complete sentence instead of having to type it by themselves each time (if you pay attention you realise they never mispell a single letter while typing in the movie, and there's a lot of typing in that non-mouses movie!).

So I decided that it was time to revisit one of my child classics. If I recall properly is almost 20 years since I saw the movie so there are lots of details that I missed or forgot. But when watching it again - oh now I understand how I ended up studying Computer Science! that big 8" floppy disk, the synthetiser, all the BIG switches there, and the "Yeah whenever I build I system, I always leave a backdoor". It was so suggestive even then, when I didn't understand the whole meaning of things and didn't know almost nothing of english… Now it has been quite interesting since an important joke was lost in the spanish translation, and it is the name of the super computer. What in spanish was simply W,O,P,R, in the english version is pronounced quite similarly to whopper, which is quite funny.
I remember it was also when I started to learn some programming, with LOGO. I used to write programs which output a "Logon:" (even if I didn't know what it meant) and just didn't work until we entered "Joshua". All with that green screen computer… aaah, those were the times, deffinitely…

It was very funny because my school mates were worrying about He-Man and Barbies and I was trying to figure out how to do the kind of pixelated abstract graphics which used to accompany every computer magazine article. But my most important worry was: if we built programs with Logo, and Logo was built with CP/M, which tool was used for creating CP/M?

That was also the time that I learnt how to play chess, so it was all like a converging movie. As I saw later, it had impacted more people than what I thought: first day in the uni, first lecturer's warning: "this is not a war games school - we do not teach how to hack here". You can't imagine our sadness faces…!

WOPR

The WOPR - aka the Whopper!

20060529 Real time Fairlight

I was coming back home past wednesday by St James's Park and I suddenly found this scene which reminded me to something I had seen before:Crown at St James's Park

What it was, I couldn't remember, until yesterday that I was feeling like playing some old games and downloaded some Amstrad CPC games. Then I remembered, when opening "Fairlight A Prelude". Look at this:

Fairlight

Although this screenshot is from the Spectrum version, but all of them were quite similar. Hehe…

20060311 Hell of sand

Falling sand image

Here you have a little java application called Hell of Sand (which is standard java, it ran smoothly on my mac) to play with various sand and water generators, walls and more curious things, like that ball which runs around the screen eating part of what touchs.

It somehow reminds me to Lemmings, you know, that superaddictive game in which you had to save hundreds of little creatures of commiting suicide in a very stupid way. Excepting that now you don't have to save anyone… well… your time, maybe.

Relaxing or stressing? You decide…

(Via Peter Cooper's blog.)

PD I was going to give you a link to the DHTML Lemmings version but seems that the author has been accused of copyright infrigement. Another stupid case of copyright killing the people's talents and rights…

Instead of the game you find a big pumpkin there with a dead lemming on background, and an explanation of what has happened and the ridiculous status in which the game copyright holder is defined. Basicly, the poor programmer does not know for sure who is the real owner of the copyright, then he can't ask for permission to use the Lemmings idea because he doesn't know who to ask.

It would be so nice if some talented graphicians could help him to re-release their game with pumpkins instead of lemmings :)
All the best for him!

20051217 Bricksmith: Lego Virtual

Sole

Bricksmith es un programa para Mac que te permite jugar a Lego en tu ordenador. Y he de confesar que eso de tener todas las piezas posibles de Lego a tu alcance no merece otro adjetivo más que superadictivo.

El manejo al principio se hace un poco raro, hasta que te das cuenta de que las teclas de los cursores desplazan los objetos en ejes que dependen de la rotación actual. Es decir, depende de como hayas rotado la vista, pulsar la tecla de "izquierda" puede tanto desplazar en el eje X un elemento en el sentido positivo, como en el eje Y en negativo… El comportamiento va cambiando automáticamente.

Finalmente, he de reconocer, también, que yo era de Tente, y que en mi vida he tocado una pieza de Lego real. Pero a falta de tente, buenos son legos, … ¡o bricksmiths!

Encontrado en Microsiervos.