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Archive for the ‘ppg’ Category

20040729 please, please, I need an aftereuskal!

Some people needs aftershave, as you'll imagine, I don't need that; instead I need an aftereuskal… I get asleepy at random hours, i'm awake until late hours in the night, hahaha!
Well, and now seriously, this has been a really strange party. I was really tired from my job, and I wasn't really inspired to do a demo or such. Some months ago we (sardu and me) had lots of projects for the euskal; an intro64k, a demo, a wild; but the vast amount of work that we encountered between then and now made us feel really unmotivated.
She didn't had design ideas - we looked at the different drafts that we created and we felt like mmmm please… let it apart… mmm maybe you better restart it, don't you think…?; nor I had code inspiration: ok … so I have to code something… yes at last we have a music but we don't know what to create to accompany this tune….
And yes, we had the music, for the wild and for the demo, but we were completely poor in ideas about the global thing. Just some vague concepts and nothing more. As you can imagine, not the kind of things that make a winner demo/wild.
On the other hand, we began feeling a sensation of boredom about the ppg-thing, the joke that had became an almost-serious group, and we didn't know how to end that. We wanted to surpass the ppg syndrome of predictable demostyle: happy colours (mostly pink all the way) and 4×4 songs (typically dance tunes with catchy melodies).
And the most important point at all was that us, as women, had demonstrated that we were capable of creating demos by ourselves, that there was no explicit need of having a man near us to achieve our goals.
So, if we had demonstrated that we were possible to be scene-active-elements, we had laughed some times with the joke-group and we were happy with the result, that was no need of more ppg-ishing, at least for sardu and me. The best way of telling bye to ppg was creating a demo in a different style, we thought. And so we did codecolors, trying to start a new stage in our scene life. We don't know what are we going to do in a future, we just know that we want to change. Completely from scratch! ;)

And that's about the ppg issue. As I have said before, I was really tired before the party, and I wasn't able to recover because tlotb wanted to release a demo with the new demosystem. It was like a global betatest, both for us and for the rest of the scene. The tlotb demo was started just 5 days before the party. The only thing that we had before was the music and we still had to fix some things in it, mainly because it was longer than the amount of demo that we were capable of generate in just 5 days. It's remarkable that when I say "we", I'm relating to corsario and me. Astharoth, Hgh, and Liso weren't implied directly in the demo but in the xsystem and the xdemosystem, so all the 3d, 2d, and scripting, was a two people work.
Corsario loves partycoding, while I hate it. I was really upset about standing in front of the computer making more and more meshes and layers and I though that finally also did he, because we wanted to end it as soon as possible and dedicate ourselves to less exhausting things like talking with friends and so on. Besides, I had to finish my talk about the trackers and preparing a demoshow that was never played in its whole. And don't forget about the compos where I was jury, befffffffff, it was really exhausting �_�
Well… mmmm… I'm going to post this now… and I'll write more about the euskal in other entry… :) see you

20040418 superscene day!

Today has been a very scener day (I am listening to dope/komplex just now to get some inspiration xD). I have been making some experiments about geometry generation (what makes unuseful the use of external mesh files). I still have very basic code, I hope it gets better hehe. This lacks lots of features, but who cares? :-P
Here you can see an example of a pyramid iterated two times (to get the mesh subdivision).
pyramid mesh subdivision with two passes

Furthermore, I have managed to upload the mp3 containing a magic moment for us: the public shouting and applauding at bcnparty11, where we release scene of the girls. This mp3 has been extracted from the one that kindly recorded Scythoior/sueño while the democompo entries were showed. Feel the same that bcn attendants! :-D

20040414 killotrona here!

Just a quick note: as pouet and scene.org are down and some people still want to surrender to killotrona, I have added it to the demos section (yes, I forgot to make it some weeks before). Enjoy it.

20040406 it has finished!!

well, ifparty04 finished almost two weeks ago and i feel like writing about it now!! haha! from my organizational view, it was like a chaos in some moments, sucked completely in other aspects and was really cool in some times. as an attendant, was great to win a prize :-)
our powerful demo killotrona got second place and this has empowered us to continue making cool scene prods. Also I liked the scene ambient in the whole party. no internet and just kindly feelings :-)
see you at some party (maybe euskal?)

20040120 the prize is a little bit of success

For avoiding the typical blog style (that is, ultra-fresh news) I have waited until today to post this happy new. Last Saturday (if I do remember well), a new issue of SceneZine got released; it was a very special one, because there got reviewed one production where I was involved: Scene of the Girls (also known as SOTG).
The mere fact of getting the focus made us (where us means the whole powergirls team) very happy. And we got a kind review also! The thing we liked most was the special interest of the reviewer in outlining the design of the demo. That is, I think that this sentence will be explicit enough: …stronger design than most demos, doing more with a grid of circles than most groups do with an entire 3D world…
I'm the first who recognizes that the code sucks a bit, but in fact I don't care relatively. I wrote it at pouet; sotg was done just for fun, not a surviving question but a joking prod. People that get angry with the demo, that express their anger in the pouet comments, seem very clumsy and losing their time. Hey! they should take the thing easy! life is not a matter of doing the ultraserious demo, well, at least I do not agree with them. Maybe they better change into a more positive, flower-powered attittude ;)