20120416 Mesh subdivision (2012 extended edition)
Back in 2004, when I was starting to experiment with OpenGL, I had the idea of creating meshes from scratch. This will come in handy for intros, since this way I won’t be needing to include the meshes’ data with the executable!, I thought. I would create a simple base pyramidal mesh, and subdivide it [...]
20120409 WebGL VGA
For some odd reason, I happened to remember a little demo that came with the first 16 bit computer I ever used–an Amstrad PC 2286. It was meant for showing off the capabilities of the new and shiny Paradise VGA graphics adapter that the 2000 line of computers incorporated. 256 simultaneous colours! 640×350 graphics! So [...]
20120402 animated_gif.js
Past week I wanted to make an animated GIF – but didn’t want to use GIMP or ffmpeg for that. I wondered: can an animated GIF be made in the browser? Of course it can! There was a library (JSGIF) which was a port of the original ActionScript library, AS3GIF. I built a bit of [...]
20120314 aafm revision 4
It’s been too long since the last update to aafm, “the Android ADB File Manager”, which is a shame! I guess I should apologise, but I’ve been horribly busy these last months. I didn’t even have time to write a post apologising about not having time! Hah! Anyway, let’s fix it right now! The latest [...]
20120218 Berlin, July 2011
The pictures from my first trip to Berlin are online now. This time, I decided to experiment with post-processing instead of simply uploading the pictures as they came from the camera. Nothing too fancy, just playing with a couple of GIMP plug-ins, essential actions such as adjusting brightness and contrast, and of course realigning pictures [...]