Posts Tagged ‘breakpoint’

20100312 Breakpoint demolog, day 37: device automation goodness

Today’s been quite productive and I feel I have implemented the remaining “bare minimum” feature I [realistically] wanted to achieve for this demo: pattern automation! So now I can draw curves for any parameter in my synth, in any pattern, with them associated to an instance of Renoise’s Automation Device, and they will be replayed [...]

20100311 Breakpoint demolog, day 36: plane meditation

I haven’t had much time for coding today, but I have been reconsidering what I started yesterday and noticed there were a couple of errors in my approach. I wrote them down; will work on them tomorrow…

20100310 Breakpoint demolog, day 35: some pattern dynamics

Things have improved a lot compared with yesterday’s status. I have fixed several sound bugs and whatnot’s, and have added support for volume changes and note offs in the patterns. Silly as they might look, they actually are quite important :-) In fact, in what regards to volume (the volume column, more specifically) my player [...]

20100309 Breakpoint demolog, day 34: VSTi+Renoise working again

I managed to compile the VST instrument for Windows. There were some odd differences between Linux and Windows in the main.cpp side of things, so at the end I just made a new main_windows.cpp and forgot about trying to wrap incompatible things with #ifdef/#endif pairs. I also had to add an esoteric .def file so [...]

20100308 Breakpoint demolog, days 32-33: moving to Windows

Since I’m going to be away from my main computer for a few days, I reformatted mrdoob’s laptop so that it could run Windows. Mind you, this is a Macbook Pro computer, which means that installing Windows is a long process, specially if you make a mistake and have to reinstall Leopard from start again! [...]