Posts Tagged ‘breakpoint’

20100306 Breakpoint demolog, day 31: the culprit has been identified and reduced

Sometimes it’s just better to get away from the computer and come back to it a day later or so. While yesterday I didn’t do much in the productive side of things and I spent something like four hours like that, today I managed to identify what the insidious, mysterious problem was in half an [...]

20100305 Breakpoint demolog, days 29-30: back to the insidious bug

I have spent three four hours trying to find out what was wrong when I left this “on hold” a few days ago. I haven’t progressed too much… there’s something silly here but I can’t quite point where and the sound is not being output properly (there are gaps between samples and everything sounds like [...]

20100301 Breakpoint demolog, days 26-28: busy with something else

Unfortunately I have had to “pause” these developments while I finish something else I wanted/expected to have finished two days ago. With a bit of luck it’ll be soon in your screens. That is, if you have an Android phone! :D In the meantime, a couple of clarifications: This is not going to be an [...]

20100226 Breakpoint demolog, day 24: going backwards X-(

I think the more than I try to fix this player, the worse it gets. I find it somehow surreal – I can write a semidecent soft-synth in a couple of weeks but I can’t code a proper player! Yesterday’s issue of not hearing anything is totally due to the player and its wrong timing. [...]

20100225 Breakpoint demolog, day 23: rough player

So I got the player kind of working. I say ‘kind of’ because nothing is coming out from the audio, although the rows are moving, patterns are getting read, the order list is being honoured. At last! There’s some silly bug in here but my sleepy brain won’t find it today, I’m afraid… But I’m [...]