20100505 Messing with OpenGL ES (in Android)
The emulator vs the physical machines gl.glLineWidth is ignored in the HTC Magic (all lines have width = 1.0), whereas it is honoured on the emulator it also seems like the emulator performs some sort of polygon clipping instead of culling triangles when at least one of the vertexes is out of the frustrum — [...]
20100303 Seen, gone.
“Seen, gone.” is my first (serious) incursion in Android development. Yeah! As the description says: Take a picture, watch it morph into something different – yet related to its true origin. And before you can blink twice, it’s gone, destroyed by the very same hands that created it. To escape from the usual demoscene non-interactive [...]
20100219 Breakpoint demolog, day 17: building for windows (from linux)
Today I decided to do something different. And I thought: Okay, I’ll try and sort out this compiling for windows issue, so that I can focus on the rest of more important things without having to worry about it any more. And guess what…? I think I managed to do it :-) Roughly, these are [...]
20100209 Breakpoint demolog, days 1-7
So the quest is set, the aim is clear: create something for Breakpoint 2010. There won’t be another opportunity; not at least under the Breakpoint umbrella. The organizers have expressed publicly they don’t wish to organize yet another edition of nowadays biggest demoscene event, so it’s now or never! (At least until a new event [...]
20090716 “escena.org dentro v2″ sources released
So here’s the last installment of my demoscene sources: escena.org dentro version 2. It was done for past year’s Inspire democompo and it won (incidentally, there weren’t any other entries in the compo but hey, it’s not my fault! :P). This demo used a different approach; instead of building a whole scaffolding of C++ classes [...]