Posts Tagged ‘renoise’

20100807 “Using (and abusing) Renoise as a demosequencer”

Here are the slides with the links and images, for whoever comes looking for them today :-) Thanks to all of you who were in the seminar! Looking forward to some Renoise-powered productions :-D

20100407 Sorollet V2, out NOW!

Your wishes have been fulfilled – Sorollet V2 it’s finally out, for you to enjoy (or suffer, depends on your tastes, but hopefully you’ll like it). The project comes with the song that I released for the Breakpoint’s 2010 newschool exe music compo, Bizarría sorollosa – which can be listened to here too: Bizarría sorollosa [...]

20100312 Breakpoint demolog, day 37: device automation goodness

Today’s been quite productive and I feel I have implemented the remaining “bare minimum” feature I [realistically] wanted to achieve for this demo: pattern automation! So now I can draw curves for any parameter in my synth, in any pattern, with them associated to an instance of Renoise’s Automation Device, and they will be replayed [...]

20100310 Breakpoint demolog, day 35: some pattern dynamics

Things have improved a lot compared with yesterday’s status. I have fixed several sound bugs and whatnot’s, and have added support for volume changes and note offs in the patterns. Silly as they might look, they actually are quite important :-) In fact, in what regards to volume (the volume column, more specifically) my player [...]

20100309 Breakpoint demolog, day 34: VSTi+Renoise working again

I managed to compile the VST instrument for Windows. There were some odd differences between Linux and Windows in the main.cpp side of things, so at the end I just made a new main_windows.cpp and forgot about trying to wrap incompatible things with #ifdef/#endif pairs. I also had to add an esoteric .def file so [...]