Posts Tagged ‘renoise’

20100301 Breakpoint demolog, days 26-28: busy with something else

Unfortunately I have had to “pause” these developments while I finish something else I wanted/expected to have finished two days ago. With a bit of luck it’ll be soon in your screens. That is, if you have an Android phone! :D In the meantime, a couple of clarifications: This is not going to be an [...]

20100224 Breakpoint demolog, day 22: voices, parameters…

Began work on getting audio from more than one voice at the same time — by calling the SorolletPlayer::getBuffer function for the first time! The problem is that currently the body of the method is this: void SorolletPlayer::getBuffer(float *outL, float *outR, int numSamples) { } A tad too simple for my purposes, but had to [...]

20100223 Breakpoint demolog, day 21: instantiating patterns

Long time, no screenshot! Finally created some of the missing classes: SorolletPattern, SorolletPatternCell (a row is just a std::vector of SorolletPatternCell), and began sending them the values I read from Song.xml. And because reading is as important as verifying, I also added a ‘print’ method to the pattern class, so that it can dump itself [...]

20100221 Breakpoint demolog, day 19: loading Song.xml == DONE

I didn’t really feel like doing too much today but I managed to convince myself to finish the loading of relevant data from the song’s file. I now only have to instantiate patterns, pattern entries and synth voices and send them that relevant data when loading. And adapt my old tracker-style playing routine to work [...]

20100220 Breakpoint demolog, day 18: loading the Song.xml

I have finally decided that I’ll load directly Renoise’s Song.xml file instead of preprocessing it as I did with the .it files in to_the_beat. Right now, I’m manually uncompressing the .xrns file and copying the contained Song.xml file to my data folder, but in the future I would like to automate the process so that [...]