I got asked this:
Going to organize a series of open, and free, events covering WebGL / Web API […]
We ended up opting for an educational workshop format. Knowing you have experience with WebGL, I’d like to ask you if you woudl support us in setting up the materials […]
In the interest of helping more people that might be wanting to start a WebGL group in their town, I’m posting the answer I gave them:
I think you’re putting too much faith on me
I first learnt maths and then OpenGL and then WebGL. I can’t possibly give you a step by step tutorial that mimics my learning process.
If you have no prior experience with WebGL, I suggest you either look for a (somewhat) local speaker and try to get them to give an introductory talk. Probably people that attend the event will be interested in WebGL already or will get interested after the talk.
Then just get someone from the audience excited about WebGL and have them give the next talk
Or can start by learning to use a library such as three.js and once you become acquainted with its fundamentals, start digging into “pure WebGL” if you want, for example writing your own custom shaders.
Or another thing you could do is get together a bunch of people interested in WebGL and try to follow along the tutorials on WebGL or the examples on three.js. So people can discuss aloud what they understand and what they don’t, and help and learn from each other.
I hope this helps you find your way around this incredibly vast subject! Good luck and have fun!
Now you know how to do this. Go and organise events! EASY!
It’s actually not easy.
If you want to follow along, or play with the examples, the slides are online and you can also check out the code for the slides.
As I’ve given this talk several times I keep changing bits of the content each time depending on what the audience seems more interested in, plus I also sometimes improvise stuff which I don’t remember when writing the final write up, so if you were at any of the talks and see that something’s missing or different now you know why! I’ve also added a section at the end with frequent questions I’ve been asked, hope that’s useful for you too.
“Just turn it into a node module,” and other mantras Edna taught me
The story of leaving behind a random mix of Python + php + bash + makefile + Scons scripts to totally embrace using Node, modules, standard callbacks, browserify, and friends to build toys that bleep and bloop with MIDI, WebGL and Web Audio.
As you can maybe deduct, this might not be your average super expert node.js talk, but a story of learning with a non-appointed mentor and an spontaneous community, and improving and making the most out of node.js—and how it informed and shaped the rest of my coding philosophy, both inside and outside of Mozilla.
I must confess that I’m really humbled and flattered to be amongst this amazing line up of true node experts.
UUUUUUUHHH THE EXPECTATIONS!—feeling a bit like an impostor now.
Next next Saturday 19th of July. See you there?
I spoke at GOTO Amsterdam a few weeks ago. I was really thrilled to be back in the Netherlands after so many years! So thanks to Sergi Mansilla, who curated the HTML5 track, and the organisation in general for bringing me there!
The talk wasn’t recorded, but I made a screencast just in case you really want to listen to me. I am also posting the outline/notes I wrote, and they differ in places because I don’t read them during the talk (I don’t even have them handy) and I sometimes went a bit off topic, but that’s the beauty of improvisation!
Here are the slides, and the slides source code just in case you wanted it too.
On to the notes-expect some MASSIVE GIFs and amazingly clever photomanipulation! tee hee hee!
As promised, I submitted an entry to the DemoJS party, held past week-end in Paris. It’s to_the_beat // js
Hint: since it is using sorollet and everything is generated on the fly, you can bring up the synth GUI by pressing D while the demo is playing, and start twisting knobs which can be pretty satisfactory and hypnotic, because the player is configured to loop the song.
It ended at 4th position, which doesn’t sound bad… unless there were only four participants in the Demo Compo, that is! In any case, it was funny to watch the compos via the stream the organisers set up: mine definitely needed A LOT MORE of bandwidth, as shown:
I would have added some microphone to record the crowd reaction, as otherwise the experience was a bit sterile, but I don’t know if shouting
Alleeeez is still in vogue amongst French demosceners anymore…
I will write about the conversion process and give the demo a page in my demoscene projects list later, but for now, just enjoy the demo!